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Fun &
Fantasy, Fear & Futility |

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Mention “gaming” and a flurry of fast
and furious flickering images sweeps across your mind. Is gaming always a bad
thing? Ask avid gamers or newbies and you may elicit mixed responses. While they
enjoy the fun and fantasy, the violence characteristic of most games may evoke a
fear that lingers even after showdown time. Recognising the confusion teens
often feel in and out of these alternative worlds, TOUCH Cyber Wellness & Sports has
developed a CRuSH Gaming Awareness Package to enable concerned adults understand
the nature of gaming and its impact.
The addiction is real and so is the appeal. The
variety is mind boggling as well but the popular
types of computer games CRuSH
discovered along with their differences and
implications, include role-playing, strategy
and simulation etc. Through these games, teens
derive a great sense of satisfaction from becoming
more powerful, relishing the sense of belonging,
respect and camaraderie from being part of this
virtual community. While some may deem the fantasy
world frivolous, it offers to meet the real
needs underlying the addiction, which motivates
the gamer to play for hours. It becomes worrying
when gaming becomes a quick fix for feelings
of inadequacy and loneliness, alienating teens
from the real world and people. Or just simply
distracting them from their studies. In order
to delve into their psyche, it is thus necessary
to examine the psychology
of gaming, a key aspect of the
package.
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There can be pros to certain games,
such as, the business version of Sim City that imparts useful real-world
knowledge. However, at the end of the day, it is about learning how to cultivate
concrete skills and lead a balanced life offline. While gaming can be exciting,
one should not miss out on developing other strengths and abilities in the
fleeting growing up years. The package will address these issues, dispensing
practical advice on controlling
habitual gaming and how to make time for meaningful activities. On top of that,
we’ll also do a quick survey of LAN gaming and
amusement centres.
Unless we seek to identify with
the teens, we can only watch baffled from the outside, unable to intercept when
the line between fantasy and reality becomes dangerously blurred. Let’s help
them realise their fullest potential even as they find comfort in what’s real in
their lives, filling up the emptiness
today.
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