by TOUCH Cyber Wellness
 
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“CRUSH provides a very comprehensive and well-conceptualised programme that covers the entire issue of the risk of the Internet and how to surf safely.”

- Esther Lai, Principal

Students in schools form a prime focus group for cyber wellness education. The unique environment is ripe both for effective impartation by teachers (and coaches) and positive peer-influence.

It is with this focus that TOUCH Cyber Wellness designs its school-based programmes to reach students in a way that effectively engages their thinking and imagination.

  • Cybertales of Pancake Primary (CPP), a techno-drama assembly programme specially developed for primary school students aged 7-12 and brought forth in a captivating manner by our fun and engaging coaches.
  • Misadventures of Boon (MOB), an interactive techno-drama, captures huge crowds of students from Secondary to Junior College students with its unique blend of high-energy facilitation and humour by our coaches.
  • Project CRUSH and Planet CRUSH bring surprising and impactful structured experiences into classrooms to send home the message of cyber wellness to teenagers.
  • CRUSH Kidz innoculates our impressionable children in primary schools against cyber space dangers at the youngest age.
  • CRUSH Ambassador empowers primary and secondary students to be Cyber Wellness Ambassadors.

 

Cybertales of Pancake Primary (CPP)
Children learn to overcome sticky situation on their cyber adventures.
“The TOUCH Cyber Wellness coaches managed to make exciting a topic that could have gotten rather dry for the younger kids. The video was also extremely engaging. I am impressed! Well done!.”

- Ms Sim, Primary School Teacher

The Cybertales of Pancake Primary (CPP) is a series of interactive techno dramas that features the lives of four primary school children who are caught in sticky situations over the Internet. Students will watch the episodes and see what choices the characters make and learn from the consequences of those decisions. Our fun and engaging TCW Coach will facilitate and help the students better understand the importance of making the right choice, both online and offline.



Choice of 4 different shows (each 30 min) covering the most common daily Internet dilemmas:

  1. Addictive Nature of Computer Games
  2. Hurtful Nature of Cyber Bullying
  3. Dangers of Meeting Online Strangers
  4. Lasting Impact of Social Media

Duration: 30 min

Recommended size of group: 30 to 500

Programme Objectives:

  1. Promote mass awareness of social responsibility in Internet usage patterns
  2. Demonstrate consequences of differing choices with regards to the dilemmas
  3. Teach core Cyber Wellness values in exercising choices on the Internet.

For bookings, please complete the booking form and email to cyberwellness@touch.org.sg

 

Misadventures of Boon (MOB)
Youths learn to tackle everyday dilemmas on the Internet
“The cyber wellness lessons by TOUCH were presented in a fun, interactive and up-to-date manner, which allowed for student participation and reflective thinking. I feel all schools should have a programme like this.”

- Mrs Julia Yeo, School Counsellor

This series of roadshow is customised for the maturity of upper primary to even junior college students. Youths watch their daily Internet-related dilemmas being played out and are challenged to make decisions on behalf of Ah Boon – with dramatized consequences.

The sight-and-sound impact of this show, coupled with persuasive explanations by our trainers, help the students to think beyond the situation-at-hand, assess possible consequences and to choose a rational response the cyber wellness way.

Choice of 8 different shows covering the most common “daily Internet dilemmas”:

  1. PorNo! – “Ah Boon encounters pornography on the Internet and fights negative peer influence.”
  2. Internet Gaming –“Boon walks the tightrope of balancing games with real-life priorities. Will he fall and fail?”
  3. Bit-Mama – “Everyone is downloading copyrighted music and videos from the Internet. Will Boon join the crowd?”
  4. Tube-Me – “Unthinking sharing of videos and pictures threaten to ruin Ah Boon’s reputation and friendships.”
  5. Blogging – “Cheryl ponders the use of blogging influence to exact revenge on a fellow school-mate.”
  6. Online Strangers – “Will Ah Boon fall for Blue Cherry his lady online-chat-partner?”
  7. Extreme Gaming – “Reggie experiences the powerful draw of Massively Multiplayer Online Games.”
  8. Cyber Bullying – “Watch the clash between the timid and mighty - on level playing fields on the Internet.”

Duration: 45min – 1 hr

Recommended size of group: 30 to 500

Programme Objectives:

  1. Promote mass awareness of social responsibility in Internet usage patterns
  2. Demonstrate consequences of differing choices with regards to the dilemmas
  3. Teach core Cyber Wellness values in exercising choices on the Internet.

For bookings, please complete the booking form and email to cyberwellness@touch.org.sg

 

Project CRUSH
Young teenagers learn basics of cyber wellness values
“I realised my addiction after attending the Project CRUSH programme. During one of the sessions, the trainer showed us an article about this guy from Korea who died after playing continuously for three days and that left a great impression on me. I then approached the trainer and confided in him who encouraged me to take steps to overcome my addiction. Today my priorities are not affected by my time on the Internet as I am able to spend time more constructively.”

- Larry Lam, Secondary 1 student who attended our Project CRUSH sessions

Our dynamic trainers bring cyber wellness values alive in a classroom setting allowing for interaction and engagement with every student. Project CRUSH covers a very wide range of issues that every teenager is likely to encounter as they gain increasing autonomy.

The workshops are conducted with impactful and thought-provoking structured experiences. Even our multi-tasking digital natives learn the lessons effectively.

Module Description:

  1. Being an Astute Internet User
    • Embracing cyber wellness as a maturing teenager
    • Astuteness in revealing information
  2. Cybercraps in the Cyber World
    • Astuteness in retrieving & receiving information
    • Copyright
  3. Cyber Gaming (Internet Addiction)
    • Managing cyber gaming and Internet surfing habits
  4. Handling Cyber Bullying
    • Hurtful nature of cyber bullying
    • How to spot and stop cyber bullying
  5. Dangers of Internet Pornography (for boys)
    • Understand the consequence and harmful effects of pornography
    • How to get out of pornography addiction
  6. Cyber Relationships (for girls)
    • The thrills and spills - When cyber relationships turn sour
    • Steps to protect oneself and sources of help
  7. Cyber Wellness Community
    • Dangers of cyber contacts
    • Establishing support through cyber wellness community

Programme duration: 1 hour per module.

Recommended group size: a class of 30-40 students

Programme objectives:

  1. Improve youth awareness of benefits, risks and potential dangers of the Internet.
  2. Mentor them to adopt positive values and safe behaviour in the cyber-world.
  3. Develop them to become a positive influence to their peers and juniors.

 

Planet CRUSH
Older teens learn to make informed choices in challenging cyber wellness issues.

“What else can I do for teenagers who have heard everything about cyber wellness but remain unconvinced?”

Late-teenagers require a different approach to steer them towards responsible and mature decision making in cyber wellness issues. PlanetCRUSH lessons were designed specifically to bring focus to issues that they are concerned about. Through extensive use of real-life case studies, students learn that cyber wellness issues have serious real-life consequences

Module Description:

  1. The Addictive Nature of Gaming - 5 more minutes please?
    • Understanding the draw of games
    • Case studies on gaming addiction
    • Helpful tips to handle gaming
  2. Cyber Security - Hackers, Crackers and Whackers!
    • Psychology of hackers
    • Common warning signs
    • Cyber crimes in Singapore
  3. (NEW) World Danger - Cyber Bullying
    • Modes of cyber bullying
    • Consequences of cyber bullying
    • Practical tips against cyber bullying
  4. Dangers of Internet Pornography (for boys)
    • Draw of pornography
    • Effects of pornography
    • Case studies and practical tips to get out of pornography
  5. Cyber Relationships - Thrills & Spills (for girls)
    • Dangers of forming online relationships
    • How to stay safe online
  6. The (NEW) Media Universe - Social Media
    • Consequences of irresponsibile use of social media
    • How to be a cyber smart social media user

As such, PlanetCRUSH workshops are perfect follow-up workshops sometime after teenagers have completed Project CRUSH.

Programme Duration: 1 hour per module

Recommended group size: a class of 30-40 students

Programme Objectives: Educate youths to be

  1. Responsible – Able to harness the power of the Internet with great care
  2. Respectful – Upholding others’ rights in cyberspace
  3. Balanced and Astute in using the Internet

 

CRUSH Kidz
Innoculate our impressionable kids against cyberspace risks!

Through fun and exciting activities, children get excited about the possibilities of the Internet and learn of the potential dangers at the same time. This effectively teaches them to be astute in their early years exploring the Internet.

Favoured primarily for young children who may not have the necessary home environment to complement the cyber wellness message, the values taught serve to prevent young children from stumbling into potentially life-changing difficulties.

Module Description:

  1. Balanced Lifestyle
    • Having a balanced lifestyle when using the Internet
  2. Copyright
    • Issues dealing with Copyright over the Internet
  3. Spam
    • How to handle spam.
  4. Revealing Information
    • Dangers and how to handle personal information wisely.
  5. Discerning Information
    • How to discern information on the Internet
  6. Blogging
    • How to be a good blogger
  7. Chatting and Meeting with Strangers
    • Dangers of online strangers and how to handle it wisely

Conducted for 4 – 6 classes, with a range of topics for choice.

Programme Duration: 2x two-hourly sessions (4 modules)

Programme Objectives:

  1. Improve children’s awareness of benefits, risks and potential dangers of the Internet.
  2. Encourage them to adopt positive values and safe behaviour in the cyber-world.

 

CRUSH Ambassador
Empowers primary and secondary students to be Cyber Wellness Ambassadors.

CRUSH Ambassador is tailored according to students' potential and competency, providing appropriate level of skill training and mentoring best suited for the students.

Since 2002, TOUCH Cyber Wellness has trained more than 1,200 students as Cyber Wellness Ambassadors in over 30 schools in Singapore.

Programme Duration: Customizable according to schools' needs

Programme Objectives:

  1. Involve selected cyber wellness ambassadors in the conceptualisation and planning of cyber wellness projects.
  2. Cultivate in the cyber wellness ambassadors a greater sense of responsibility, perseverance, optimism, better self-esteem and confidence.
  3. Help cyber wellness ambassadors to identify potential hazards in the cyberspace faced by their peers and provide solution to address these concerns.
  4. Help cyber wellness ambassadors implement a cyber wellness project or campaign in school.

 


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