“CRUSH
provides a very comprehensive and well-conceptualised programme
that covers the entire issue of the risk of the Internet and
how to surf safely.”
-
Esther Lai, Principal
Students in schools form a prime focus group for cyber wellness
education. The unique environment is ripe both for effective impartation
by teachers (and coaches) and positive peer-influence.
It is with this focus that TOUCH Cyber Wellness designs
its school-based programmes to reach students in a way that effectively
engages their thinking and imagination.
Cybertales of Pancake Primary (CPP), a techno-drama assembly programme
specially developed for primary school students aged 7-12 and brought forth in a
captivating manner by our fun and engaging coaches.
Misadventures of Boon (MOB), an interactive techno-drama,
captures huge crowds of students from Secondary
to Junior College students with its unique blend of high-energy
facilitation and humour by our coaches.
Project CRUSH
and Planet CRUSH
bring surprising and impactful structured experiences
into classrooms to send home the message of cyber wellness to
teenagers.
CRUSH
Kidz innoculates our impressionable children in primary
schools against cyber space dangers at the youngest age.
CRUSH
Ambassador empowers primary and secondary students to be Cyber Wellness Ambassadors.
Cybertales of Pancake Primary (CPP)
Children learn to overcome sticky situation on their cyber adventures.
“The TOUCH Cyber Wellness coaches managed to make exciting
a topic that could have gotten rather dry for the younger kids. The video was also
extremely engaging. I am impressed! Well done!.”
- Ms Sim, Primary School Teacher
The Cybertales of Pancake Primary (CPP) is a series of interactive techno dramas that features
the lives of four primary school children who are caught in sticky situations over the Internet.
Students will watch the episodes and see what choices the characters make and learn from the
consequences of those decisions. Our fun and engaging TCW Coach will facilitate and help the students
better understand the importance of making the right choice, both online and offline.
Choice of 4 different shows (each 30 min) covering the most common daily Internet dilemmas:
Addictive Nature of Computer Games
Hurtful Nature of Cyber Bullying
Dangers of Meeting Online Strangers
Lasting Impact of Social Media
Duration: 30 min
Recommended size of group: 30 to 500
Programme Objectives:
Promote mass awareness of social responsibility in Internet
usage patterns
Demonstrate consequences of differing choices with regards
to the dilemmas
Teach core Cyber Wellness values in exercising choices on the
Internet.
Misadventures of Boon (MOB)
Youths learn to tackle everyday dilemmas on the Internet
“The cyber wellness lessons by TOUCH
were presented in a fun, interactive and up-to-date manner,
which allowed for student participation and reflective thinking.
I feel all schools should have a programme like this.”
- Mrs Julia Yeo,
School Counsellor
This series of roadshow is customised for the maturity of upper
primary to even junior college students. Youths watch their daily
Internet-related dilemmas being played out and are challenged to
make decisions on behalf of Ah Boon – with dramatized consequences.
The sight-and-sound impact of this show, coupled with persuasive explanations by our trainers,
help the students to think beyond the situation-at-hand, assess possible consequences and to
choose a rational response the cyber wellness way.
Choice of 8 different shows covering the most common “daily Internet
dilemmas”:
PorNo! –“Ah Boon encounters pornography on
the Internet and fights negative peer influence.”
Internet Gaming –“Boon
walks the tightrope of balancing games with real-life priorities.
Will he fall and fail?”
Bit-Mama –“Everyone
is downloading copyrighted music and videos from the Internet.
Will Boon join the crowd?”
Tube-Me –“Unthinking
sharing of videos and pictures threaten to ruin Ah Boon’s
reputation and friendships.”
Blogging –“Cheryl ponders
the use of blogging influence to exact revenge on a fellow school-mate.”
Online Strangers –“Will
Ah Boon fall for Blue Cherry his lady online-chat-partner?”
Extreme Gaming –“Reggie
experiences the powerful draw of Massively Multiplayer Online Games.”
Cyber Bullying –“Watch
the clash between the timid and mighty - on level playing fields
on the Internet.”
Duration: 45min – 1 hr
Recommended size of group: 30 to 500
Programme Objectives:
Promote mass awareness of social responsibility in Internet
usage patterns
Demonstrate consequences of differing choices with regards
to the dilemmas
Teach core Cyber Wellness values in exercising choices on the
Internet.
Project CRUSH
Young teenagers learn basics of cyber wellness values
“I realised my addiction after attending the
Project CRUSH programme. During one
of the sessions, the trainer showed us an article about this guy from Korea
who died after playing continuously for three days and that left a great
impression on me. I then approached the trainer and confided in him who
encouraged me to take steps to overcome my addiction. Today my priorities
are not affected by my time on the Internet as I am able to spend time
more constructively.”
-
Larry Lam, Secondary 1 student who attended our Project
CRUSH sessions
Our dynamic trainers bring cyber wellness values alive in a classroom
setting allowing for interaction and engagement with every student.
Project CRUSH covers a very
wide range of issues that every teenager is likely to encounter
as they gain increasing autonomy.
The workshops are conducted with impactful and thought-provoking
structured experiences. Even our multi-tasking digital natives learn
the lessons effectively.
Module Description:
Being an Astute Internet User
Embracing cyber wellness as a maturing teenager
Astuteness in revealing information
Cybercraps in the Cyber World
Astuteness in retrieving & receiving information
Copyright
Cyber Gaming (Internet Addiction)
Managing cyber gaming and Internet surfing habits
Handling Cyber Bullying
Hurtful nature of cyber bullying
How to spot and stop cyber bullying
Dangers of Internet Pornography (for boys)
Understand the consequence and harmful effects of pornography
How to get out of pornography addiction
Cyber Relationships (for girls)
The thrills and spills - When cyber relationships turn sour
Steps to protect oneself and sources of help
Cyber Wellness Community
Dangers of cyber contacts
Establishing support through cyber wellness community
Programme duration: 1 hour per module.
Recommended group size: a class of 30-40 students
Programme objectives:
Improve youth awareness of benefits, risks and potential dangers
of the Internet.
Mentor them to adopt positive values and safe behaviour in the
cyber-world.
Develop them to become a positive influence to their peers and
juniors.
Planet CRUSH
Older teens learn to make informed choices in challenging cyber wellness
issues.
“What else can I do for teenagers who
have heard everything about cyber wellness but remain unconvinced?”
Late-teenagers require a different approach to steer them towards
responsible and mature decision making in cyber wellness issues.
PlanetCRUSH lessons were
designed specifically to bring focus to issues that they are concerned
about. Through extensive use of real-life case studies, students
learn that cyber wellness issues have serious real-life consequences
Module Description:
The Addictive Nature of Gaming - 5 more minutes please?
Understanding the draw of games
Case studies on gaming addiction
Helpful tips to handle gaming
Cyber Security - Hackers, Crackers and Whackers!
Psychology of hackers
Common warning signs
Cyber crimes in Singapore
(NEW) World Danger - Cyber Bullying
Modes of cyber bullying
Consequences of cyber bullying
Practical tips against cyber bullying
Dangers of Internet Pornography (for boys)
Draw of pornography
Effects of pornography
Case studies and practical tips to get out of pornography
Consequences of irresponsibile use of social media
How to be a cyber smart social media user
As such, PlanetCRUSH workshops
are perfect follow-up workshops sometime after teenagers have completed
Project CRUSH.
Programme Duration: 1 hour per module
Recommended group size: a class of 30-40 students
Programme Objectives: Educate youths to be
Responsible – Able to harness the power of the Internet
with great care
Respectful – Upholding others’ rights in cyberspace
Balanced and Astute in using the Internet
CRUSH Kidz
Innoculate our impressionable kids against cyberspace risks!
Through fun and exciting activities, children get excited
about the possibilities of the Internet and learn of the potential
dangers at the same time. This effectively teaches them to
be astute in their early years exploring the Internet.
Favoured primarily for young children who may not have the
necessary home environment to complement the cyber wellness
message, the values taught serve to prevent young children
from stumbling into potentially life-changing difficulties.
Module Description:
Balanced Lifestyle
Having a balanced lifestyle when using the Internet
Copyright
Issues dealing with Copyright over the Internet
Spam
How to handle spam.
Revealing Information
Dangers and how to handle personal information wisely.
Discerning Information
How to discern information on the Internet
Blogging
How to be a good blogger
Chatting and Meeting with Strangers
Dangers of online strangers and how to handle it wisely
Conducted for 4 – 6 classes, with a range of topics for
choice.
Improve children’s awareness of benefits, risks and potential
dangers of the Internet.
Encourage them to adopt positive values and safe behaviour in
the cyber-world.
CRUSH Ambassador
Empowers primary and secondary students to be Cyber Wellness Ambassadors.
CRUSH Ambassador is tailored according to students' potential and competency, providing appropriate
level of skill training and mentoring best suited for the students.
Since 2002, TOUCH Cyber Wellness has trained more than 1,200 students as Cyber Wellness Ambassadors in over
30 schools in Singapore.
Programme Duration: Customizable according to schools' needs
Programme Objectives:
Involve selected cyber wellness ambassadors in the conceptualisation and planning of cyber wellness projects.
Cultivate in the cyber wellness ambassadors a greater sense of responsibility, perseverance, optimism, better self-esteem and confidence.
Help cyber wellness ambassadors to identify potential hazards in the cyberspace faced by their peers and provide solution to address these concerns.
Help cyber wellness ambassadors implement a cyber wellness project or campaign in school.