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milestones

Year 2003

In 2003, TOUCH pioneered the Cyber Wholeness Enrichment Programme in 2002 to help youths dealing with their internet gaming difficulties. A total of 35 youths found breakthrough in their gaming habits from 2003 to 2004.

 

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home | who we are | events | programmes | counselling | volunteers | success stories
media | newsletters | resources | links | site map | contact us